Dorobu

  • Platform : PC
  • Genre : Strategy digital Board game
  • Team : 5 students
  • Context : 3rd project of 2nd year, Bellecour Ecole
  • My role : Programmer, Game Designer

Constraint : the game must be a digital boardgame.

Get it on Itch.io

The rivalry between two clans of Ninja-Dwarves leads two teams to break in a Sake distillery and get as much as they can.

Dorobu is a two player turn-based hotseat game. Each player controls a team of two dwarves. The objectives is to reach the Sake bottles first and then reach the exit tile of the board. The team that didn’t reach the Sake in time will have to prevent the enemy team to escape with it.

Dwarves can move and use a grappling Hook to go wherever they want or hook other dwarves, but thay can also collect random items scattered on the board. There are a smoke bomb that disable tiles and lock line of sights, fireworks that can blast your dwarves across the board and push back nearby dwarves and a hammer you can hit other dwarves with to make them fly across or out of the board.

The board is also peppered with mystery tiles. Upon being walked on, the tile will trigger a random effects : push the dwarf in one direction, lock the dwarf in place, boost his grappling hook range or his movement.