Today, we will go over the different changes that happened to many different parts of the game I talked in earlier posts.
Animations
We now have animations for our characters, courtesy of Paul Lyaudet.
Mercenaries now move and crouch. They also hide when close to a corner to get vision.
The environment is more fleshed out. Entire areas are close to completion. Moreover, the hideout also changed, especially in terms of lighting.
The main menu and the hideout are almost completely operational, with mercenary profiles and a store filled with actual objects.
We have a bunch of icons for the actions in addition of the items icons that you could see in the black market. The mercenaries reach out to the player if they haven’t been paid after a robbery.
We will end this post with a nice screenshot made by Benoit Deneaux which give very good vibes about the game.
See you next post !
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