Now that we have set the stage, it’s time to begin.
Where to begin
The game mode that require the most work is the robbery phase. So Benoit and I began by this one.
You know the rules and so do I, It’s Unity Primitive Time !
There are three features here :
- The unit selection : you click on a unit and a rotating object around it signals it is the selected unit.
- The movement : Using the built-in navmesh system, the unit moves on the terrain.
- The Order-Stack system : You can give multiple orders to the selected unit by holding the Shift key and giving the order. Here you see the tester giving the unit more than one destination and then cancelling one of them. The unit updates its destination and continue its movement in the correct order and react if the current destination is deleted.
In parallel, I’ve been working on the premises if the Guard behavior. It’s a rough draw at the moment. I’ll be back with something more developed later.
Each capsule is a guard. Their current state is written on a panel over their head. There is also the first draft of the field of view.
More on the guard later !
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