Obelisk
- Game : Unreal Tournament 4
- Genre : Capture the Flag
- Context : Personal work
Obelisk is an Unreal Tournament 4 Map currently in development. With this new map, I plan on better using the UT Editor set of tools.
The map is composed of three juxtaposed floors, each one having one obelisk at its center :
- Floor 1 where the red team spawns. This is the lowest floor of the three. It features many options for the red team to gain the heights of the map. The can have access to the flanks, the center and use catwalks to reach the high ground.
- Floor 2 is the center of the map. It is the battle ground between the two teams.It is composed of two levels : the ground levels both teams can just run into and the platform near the top of the obelisk.
- Floor 3 is where the blue team starts. They have an higher ground by default so I’m trying give them less options when coming out of the spawn.
What still need to be done
- Putting covers to break the too many line of sights there is currently
- Make the covers blend with the environment (ruins, wood logs, broken pillars, …)
- Weapon placement
- Tests & Balancing